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Gamma World

Introduction:

In 1976, TSR introduced a game by the name of Metamorphosis Alpha, which was set aboard a spaceship that had passes through a field of radiation.

Two years later, in 1978, that game evolved into Gamma World.

Players could choose to play a Pure-Strain (ie., unmutated) Human, a Humanoid (mutant), or a Mutated Animal. Gameplay was nearly identical to D&D, though with mutations instead of spells and scavenged technology instead of magic items.

Gamma World has been released in several editions:

  • Metamorphosis Alpha in 1976
  • 1st Edition in 1978
  • 2nd Edition in 1981
  • 3rd Edition in 1986
  • 4th Edition in 1992
  • 5th Edition in 2000

With it being discontinued sometime around 1994, we have finally gotten yet another edition released six years later with GAMMAWORLD Campaign Setting using Alternity's game system!

Article List:

Title Description Author Link
This Means War! Mass combat rules for Gamma World. Dan Kretzner
Dangerous Terrain Describes environmental hazards in the Gamma World game. Dan Salas
Advice For All Mutants I believe that this is a Sage Advice article pertaining to Gamma World. Skip Williams .TXT

World Map:

GAMMA WORLD Map (2165x1176px 1.5meg)

Product List:

 Date
Product Name
 Comment
1978 Gamma World 1st Ed. Rules Box
1981 Gamma World 2nd Ed. Rules Box
1986 Gamma World 3rd Ed. Rules Box
1992 Gamma World 4th Ed. Rulebook
1981 Legion of Gold Adventure Module
1982 Famine in Far-Go Adventure Module
1983 The Cleansing War of Garik Blackhand Adventure Module
1983 The Mind Masters Adventure Module
1986 Alpha Factor Adventure Module
1987 Beta Principle Adventure Module
1987 Gamma Base Adventure Module
1987 Delta Fragment Adventure Module
1987 Epsilon Cyborgs Adventure Module
1992 Mutant Master Adventure Module
1993 All Animals Are Equal Adventure Module
1993 Home Before the Sky Falls Adventure Module
1992 Gamma Knights Boxed Accessory
1993 Treasures of the Ancients Accessory
1993 The Overlord of Bonparr Boxed Accessory
1981 Referee's Screen & Mini-Module (1st Ed.) Accessory
1983 Referee's Screen & Mini-Module (2nd Ed.) Accessory
1984 Gamma World PC Record Sheets Accessory

Product Descriptions:

Gamma World (1st Ed.) Got It!
Author(s): James M. Ward, Gary Jaquet
Date: 1978
Contents: Rulebook (56pp.)
Map
Dice

The original boxed set. The front cover of the rulebook was a black-and-white version of the box art, while the back cover was a hex pattern. The two-color map showed North America as it might appear in the far future. Oddly, though city locations were marked on the map, the city names were not. I hear that this was an editing mistake, corrected in an issue of Dragon magazine.

Gamma World (2nd Ed.) Got It!
Author(s): James M. Ward, David James Ritchie, Gary Jaquet
Date: 1983
Contents: Rule Book (64 pp.)
Adventure Book (32 pp.)
Maps (Folding and Cardboard)
Dice

An expanded and clarified version of 1st edition, with the addition of a scenario book.

Gamma World (3rd Ed.) Got It!
Author(s): James M. Ward, Harold Jognson
Date: 1986
Contents: Rule Book (64pp.)
Adventure Book (32pp.)
Reference Book (16pp.)
Referee's Screen
Maps (Folding and Cardboard)
Dice

Further expansion and refinement of the Gamma World system.

Gamma World (4th Ed.) Got It!
Author(s): Bruce Nesmith, James M. Ward
Date: 1992
Pages: 192pp.

To date, the final evolution of the Gamma World system.

Legion of Gold Got It!
Author(s): Gary Gygax, Luke Gygax, Paul Reiche
Date: 1981
Pages: 32pp.

1st Ed. The players track down a band of raiders in powered armor who have been preying on settled areas.

Famine in Far-Go Got It!
Author(s): Michael Price
Date: 1982
Pages: 32pp.

1st Ed. The players, while engaged in a rite of passage, stumble across an ancient poultry processing plant inhabited by mutant chickens.

The Cleansing War of Garik Blackhand Got It!
Author(s): Michael Price, Garry Spiegle
Date: 1983
Pages: 32pp.

2nd Ed. The players encounter a band of pure strain humans bent on annhilating all mutants.

The Mind Masters Need It!
Author(s): Phil Taterczynski
Date: 1983
Pages: 32pp.

2nd Ed. Adventure module in which the players must stop a psychotherapy computer with psionic powers from broadcasting nightmares.

Alpha Factor Got It!
Author(s): Kim Eastland
Date: 1986
Pages: 48pp``````````.

3rd Ed. The characters go on a quest to obtain the memory core of an ancient computer.

Beta Principle Got It!
Author(s): Bruce Nesmith
Date: 1987
Pages: 32pp.

3rd Ed. The players travel through lands infested by mutated animals as they search for a city run by androids.

Gamma Base Need It!
Author(s): Kim Eastland
Date: 1987
Pages: 48pp.

3rd Ed. The players investigate a rash of disappearances in the vicinity of the Pit of Despair -- an ancient mining complex.

Delta Fragment Got It!
Author(s): Kim Eastland
Date: 1987
Pages: 96pp,

3rd Ed. A mini campaign setting in which the Restorationists hire the PCs to retore some spaceships....but first they must find the Pilots of the Ancients.

Epsilon Cyborgs Got It!
Author(s): Kim Eastland
Date: 1988
Pages: 48pp.

3rd Ed. The players search for the Creator, the ruler of the Frozen Lands.

Mutant Master Need It!
Author(s): Bruce Nesmith
Date: 1992
Pages: ??

The iron Society is dedicated to the complete destruction of humanity.  Heroes must find a way to stop it.

All Animals Are Equal Got It!
Author(s): Dale "Slade" Henson
Date: 1993
Pages: 64pp.

See what zoo politics can be!  Three-hundred years after the fall of civilization, the animals are running the show.

Home Before the Sky Falls Got It!
Author(s): Beach, Bittner, Eastland, and Reigel
Date: 1993
Pages: 64pp.

It's an all-or-nothing figh for survival when Player characters are marched off to war in a future world of bizarre mutations.

Gamma Knights Got It!
Author(s): Dale "Slade" Henson
Date: 1992
Contents: Box Set

Rules for power armor. Includes a Battletech-type boardgame.

Treasures of the Ancients Got It!
Author(s): Dale "Slade" Henson
Date: 1993
Pages: 96pp.

A book listing many ancient artifacts.

The Overlord of Bonparr got it!
Author(s): Jack A. Barker
Date: 1993
Contents: Box set

Contains a 64 page book describing the land of Bonparr, a 32 page book describing the unaligned territory on Bonparr's borders, and a full-size, full-color map of the region from Ascension to the Soto River.

Referee's Screen & Mini-Module (1st Ed.) Need It!
Author(s): Paul Reiche III
Date: 1981
Contents: Cardstock screen
Scenario booklet (16pp.)

Typical GM's screen designed to shield the referee's notes from the prying eyes of players and keep oft-used charts and tables close at hand. The scenario, "The Albuquerque Starport", describes an ancient spaceport ans spacestation in orbit above it.

Referee's Screen & Mini-Module (2nd Ed.) Got It!
Author(s): Paul Reiche III
Date: 1983
Contents: Cardstock screen
Scenario booklet (8pp.)

Typical GM's screen designed to shield the referee's notes from the prying eyes of players and keep oft-used charts and tables close at hand. The scenario, "The Albuquerque Starport", describes an ancient spaceport ans spacestation in orbit above it.

Gamma World Character Record Sheets Need It!
Author(s): TSR Staff
Date: 1984
Pages: 32pp.

2nd Ed. A set of 16 record sheets for use with the Gamma World game.