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Gamma World
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| Title | Description | Author | Link |
| This Means War! | Mass combat rules for Gamma World. | Dan Kretzner | |
| Dangerous Terrain | Describes environmental hazards in the Gamma World game. | Dan Salas | |
| Advice For All Mutants | I believe that this is a Sage Advice article pertaining to Gamma World. | Skip Williams | .TXT |

Date |
Product Name |
Comment |
| 1978 | Gamma World 1st Ed. | Rules Box |
| 1981 | Gamma World 2nd Ed. | Rules Box |
| 1986 | Gamma World 3rd Ed. | Rules Box |
| 1992 | Gamma World 4th Ed. | Rulebook |
| 1981 | Legion of Gold | Adventure Module |
| 1982 | Famine in Far-Go | Adventure Module |
| 1983 | The Cleansing War of Garik Blackhand | Adventure Module |
| 1983 | The Mind Masters | Adventure Module |
| 1986 | Alpha Factor | Adventure Module |
| 1987 | Beta Principle | Adventure Module |
| 1987 | Gamma Base | Adventure Module |
| 1987 | Delta Fragment | Adventure Module |
| 1987 | Epsilon Cyborgs | Adventure Module |
| 1992 | Mutant Master | Adventure Module |
| 1993 | All Animals Are Equal | Adventure Module |
| 1993 | Home Before the Sky Falls | Adventure Module |
| 1992 | Gamma Knights | Boxed Accessory |
| 1993 | Treasures of the Ancients | Accessory |
| 1993 | The Overlord of Bonparr | Boxed Accessory |
| 1981 | Referee's Screen & Mini-Module (1st Ed.) | Accessory |
| 1983 | Referee's Screen & Mini-Module (2nd Ed.) | Accessory |
| 1984 | Gamma World PC Record Sheets | Accessory |
| Gamma World (1st Ed.) Got It! | ![]() |
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| Author(s): | James M. Ward, Gary Jaquet | |
| Date: | 1978 | |
| Contents: | Rulebook (56pp.) Map Dice |
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The original boxed set. The front cover of the rulebook was a black-and-white version of the box art, while the back cover was a hex pattern. The two-color map showed North America as it might appear in the far future. Oddly, though city locations were marked on the map, the city names were not. I hear that this was an editing mistake, corrected in an issue of Dragon magazine. |
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| Gamma World (2nd Ed.) Got It! | ![]() |
|
| Author(s): | James M. Ward, David James Ritchie, Gary Jaquet | |
| Date: | 1983 | |
| Contents: | Rule Book (64 pp.) Adventure Book (32 pp.) Maps (Folding and Cardboard) Dice |
|
An expanded and clarified version of 1st edition, with the addition of a scenario book. |
||
| Gamma World (3rd Ed.) Got It! | ![]() |
|
| Author(s): | James M. Ward, Harold Jognson | |
| Date: | 1986 | |
| Contents: |
Rule Book (64pp.) Adventure Book (32pp.) Reference Book (16pp.) Referee's Screen Maps (Folding and Cardboard) Dice | |
Further expansion and refinement of the Gamma World system. | ||
| Gamma World (4th Ed.) Got It! | ![]() |
|
| Author(s): | Bruce Nesmith, James M. Ward | |
| Date: | 1992 | |
| Pages: | 192pp. | |
To date, the final evolution of the Gamma World system. | ||
| Legion of Gold Got It! | ||
| Author(s): | Gary Gygax, Luke Gygax, Paul Reiche | |
| Date: | 1981 | |
| Pages: | 32pp. | |
1st Ed. The players track down a band of raiders in powered armor who have been preying on settled areas. | ||
| Famine in Far-Go Got It! | ||
| Author(s): | Michael Price | |
| Date: | 1982 | |
| Pages: | 32pp. | |
1st Ed. The players, while engaged in a rite of passage, stumble across an ancient poultry processing plant inhabited by mutant chickens. | ||
| The Cleansing War of Garik Blackhand Got It! | ||
| Author(s): | Michael Price, Garry Spiegle | |
| Date: | 1983 | |
| Pages: | 32pp. | |
2nd Ed. The players encounter a band of pure strain humans bent on annhilating all mutants. | ||
| The Mind Masters Need It! | ||
| Author(s): | Phil Taterczynski | |
| Date: | 1983 | |
| Pages: | 32pp. | |
2nd Ed. Adventure module in which the players must stop a psychotherapy computer with psionic powers from broadcasting nightmares. | ||
| Alpha Factor Got It! | ||
| Author(s): | Kim Eastland | |
| Date: | 1986 | |
| Pages: | 48pp``````````. | |
3rd Ed. The characters go on a quest to obtain the memory core of an ancient computer. | ||
| Beta Principle Got It! | ||
| Author(s): | Bruce Nesmith | |
| Date: | 1987 | |
| Pages: | 32pp. | |
3rd Ed. The players travel through lands infested by mutated animals as they search for a city run by androids. | ||
| Gamma Base Need It! | ||
| Author(s): | Kim Eastland | |
| Date: | 1987 | |
| Pages: | 48pp. | |
3rd Ed. The players investigate a rash of disappearances in the vicinity of the Pit of Despair -- an ancient mining complex. | ||
| Delta Fragment Got It! | ||
| Author(s): | Kim Eastland | |
| Date: | 1987 | |
| Pages: | 96pp, | |
3rd Ed. A mini campaign setting in which the Restorationists hire the PCs to retore some spaceships....but first they must find the Pilots of the Ancients. | ||
| Epsilon Cyborgs Got It! | ||
| Author(s): | Kim Eastland | |
| Date: | 1988 | |
| Pages: | 48pp. | |
3rd Ed. The players search for the Creator, the ruler of the Frozen Lands. | ||
| Mutant Master Need It! | ||
| Author(s): | Bruce Nesmith | |
| Date: | 1992 | |
| Pages: | ?? | |
The iron Society is dedicated to the complete destruction of humanity. Heroes must find a way to stop it. | ||
| All Animals Are Equal Got It! | ||
| Author(s): | Dale "Slade" Henson | |
| Date: | 1993 | |
| Pages: | 64pp. | |
See what zoo politics can be! Three-hundred years after the fall of civilization, the animals are running the show. | ||
| Home Before the Sky Falls Got It! | ||
| Author(s): | Beach, Bittner, Eastland, and Reigel | |
| Date: | 1993 | |
| Pages: | 64pp. | |
It's an all-or-nothing figh for survival when Player characters are marched off to war in a future world of bizarre mutations. | ||
| Gamma Knights Got It! | ||
| Author(s): | Dale "Slade" Henson | |
| Date: | 1992 | |
| Contents: | Box Set | |
Rules for power armor. Includes a Battletech-type boardgame. | ||
| Treasures of the Ancients Got It! | ||
| Author(s): | Dale "Slade" Henson | |
| Date: | 1993 | |
| Pages: | 96pp. | |
A book listing many ancient artifacts. | ||
| The Overlord of Bonparr got it! | ||
| Author(s): | Jack A. Barker | |
| Date: | 1993 | |
| Contents: | Box set | |
Contains a 64 page book describing the land of Bonparr, a 32 page book describing the unaligned territory on Bonparr's borders, and a full-size, full-color map of the region from Ascension to the Soto River. | ||
| Referee's Screen & Mini-Module (1st Ed.) Need It! | ||
| Author(s): | Paul Reiche III | |
| Date: | 1981 | |
| Contents: | Cardstock screen Scenario booklet (16pp.) | |
Typical GM's screen designed to shield the referee's notes from the prying eyes of players and keep oft-used charts and tables close at hand. The scenario, "The Albuquerque Starport", describes an ancient spaceport ans spacestation in orbit above it. | ||
| Referee's Screen & Mini-Module (2nd Ed.) Got It! | ||
| Author(s): | Paul Reiche III | |
| Date: | 1983 | |
| Contents: | Cardstock screen Scenario booklet (8pp.) | |
Typical GM's screen designed to shield the referee's notes from the prying eyes of players and keep oft-used charts and tables close at hand. The scenario, "The Albuquerque Starport", describes an ancient spaceport ans spacestation in orbit above it. | ||
| Gamma World Character Record Sheets Need It! | ||
| Author(s): | TSR Staff | |
| Date: | 1984 | |
| Pages: | 32pp. | |
2nd Ed. A set of 16 record sheets for use with the Gamma World game. | ||